![]() Mechanically, the purpose of the book is to increase the viability of melee combatants in the game to be comparable to magic user characters in high-level play. The book summarized this concept as: " Tome of Battle isn't your parents' D&D - it's bigger, bolder, and more fantastic than ever before." ![]() ![]() The book notes the success and acceptance of Eastern fantasy in the west - characterized by the acceptance of games like Final Fantasy and movies like Kill Bill - and attempts to capture this by incorporating elements of martial arts into a D&D campaign. Tome of Battle was written to give players a chance to play characters " the genres of Far East action games and the 'typical' D&D game world," in contrast to the standard "knights and castles and dragons" that most of Dungeons and Dragons 3.5e was focused on. 2.4 Styles or Schools of the Sublime Way. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |